Shadow of the Tomb Raider

Technical/ Level Designer

Development QA

A bigger world, higher stakes, and an unexpected spin on Lara Croft’s character make Shadow of the Tomb Raider the most ambitious of the modern trilogy.

In this project, I work with Eidos Montréal and making Lara's adventure after the main plot. On the last DLC, the 7th expand content tomb, The Path Home, I handled the tomb design part. When we got the idea of this tomb, it is co-op tomb for the concept. For it, we made a lot of different summations by classic puzzle possibles. In the co-op tomb design parts, we need to make a bigger area and stunning view for players. The unique identity of the tomb based on deadly mechanism and strong environmental storytelling, we have treacherous traversal, deadly puzzle, terrifying vista, three pillars put it into the tomb. 
On this part of the project, we solved many issues with the Eidos team, and make this challenge tomb became more like original Tomb Raider. And it is also can be the lover letter for Lara Croft, the greatest female character in the game industry history, from me, a 15 years fan of Tomb Raider, Last, thanks to Eidos Montréal again for filling the tomb main puzzle technical design in the final phase! 
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THE DIVISION RESURGENCE - Level/World Design Lead

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